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It was released on Decemin North America and in Europe. On October 7, 2011, it was announced that a version of the game for the Nintendo 3DS was being made by Nicalis. Version 2.0 also has support for custom levels and a level editor.Īlso in 2010, a demonstration of the initial levels of the game was ported to the Commodore 64 by programmer Paul Koller, with assistance from Cavanagh. This achievement spawned VVVVVV 2.0, which was released on July 24 as part of the third Humble Indie Bundle. The game was rewritten in C ++ by game developer Simon Roth in 2011, allowing support for Linux to be successfully implemented. While his previous games were all released as freeware, due to the size of VVVVVV compared to his previous work, Cavanagh felt that “he couldn’t see himself following that path”. VVVVVV was the first game that Cavanagh sold commercially.

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The game was released on Janufor Microsoft Windows and Mac OS X. He said that because he doesn’t have the technical skills to create more modern-looking games, he focuses on making them visually interesting moreover, he thinks this is facilitated by “working within narrow limits”.

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Cavanagh saw the game as an opportunity to indulge his “retro fetish”. Just before the game’s release, he confirmed that Bennett Foddy made the name of all the rooms in the game. In December 2009, a beta version of the game that had been made available to donors was leaked on 4chan. The game was first shown publicly at the 2009 Eurogamer Expo, player feedback. Cavanagh wrote that VVVVVV, unlike some of his previous works, like Judith and Pathways, would not be a “storytelling experiment”, but “focused on level design “. A follow-up post published in July 2009 included screenshots of the game and an explanation of the game’s gravity reversal mechanism. The game had been in development for two weeks, and Cavanagh estimated that the game would end in two more, “but I hope not for much longer”. The player’s goal, as Captain Viridian, is to rescue the missing crew members and find the cause of dimensional interference.Ĭavanagh first introduced VVVVVV on his blog in June 2009. Upon returning to the ship, he discovers that the ship is trapped in an alternate dimension (known as VVVVVV) and that the ship’s crew has been spread across that dimension. The crew escapes via a ship’s teleporter however, Captain Viridian is separated from the rest of the crew on the other side of the teleporter. The player controls Captain Viridian, who, at the beginning of VVVVVV, must evacuate the spacecraft together with his crew, when it is affected by “dimensional interference”. They are situated within a wide open world for the player to explore, spanning more than 400 individual rooms. VVVVVV contains eight main phases, including an introductory phase, four that can be accessed at any time, two of intermission, and a final level, seen just outside the VVVVVV dimension (in a “polar dimension”).

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Later areas introduce new mechanics, such as moving floors or rooms that, when touching an edge of the screen, make the player appear on the other side of the screen.

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In an interview with, Cavanagh said he was interested in using this idea as a central concept for a game, something that felt other games that cause a gravity inversion mechanism never done before. This mechanic was based on another Cavanagh game, called “Sine Wave Ninja”. Unlike most platform games, in VVVVVV the player is not able to jump, but can reverse the direction of gravity when on a surface, causing Captain Viridian to fall up or down. The “C” icon to the left of the hole is a checkpoint, which the player returns to when he dies In this room, Captain Viridian must avoid the red nails and the green ghost.

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The portability for C ++ allowed the portability of the game to other platforms, such as Linux, Nintendo 3DS and Nintendo Switch. It was built in Adobe Flash and ported to C ++ by Simon Roth in 2011 and released as part of the Humble Indie Bundle# 3. Gameplay is characterized by the player’s inability to jump, choosing to control the direction of gravity, causing the player to fall up or down. In the game, the player controls Captain Viridian, who must rescue his spaceship after a transporter malfunction cause that they are separated in the VVVVVV Dimension. VVVVVV is a game of puzzle-platform created by Terry Cavanagh and initially released for Windows and OS X on 11 January 2010.










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